'Ciri' - 2023

Noemi Kramer Amimik 3D Model Ciri The Witcher fan art

In my most recent personal project, I modelled Ciri from The Witcher game, combined with her look that she has

in the Netflix series.

I first sculpted her in Zbrush and later retopologized in Maya, then textured in Substance Painter and in the end

came back to Maya to render with Arnold.

Maps were baked in Marmoset Toolbag, and I used AccuRig to give her a simple rig in order to pose her for final renders.

Noemi Kramer Amimik 3D Model Ciri The Witcher fan art






This sculpt was made in reference to a painting by Stella Im Hultberg,

a traditional artist I admire.

I did the modelling part mostly in Zbrush, painted the textures in Mari and rendered with Arnold in Maya.

Showreel May 2018


A character that is based on illustrations by WLOP .

I sculpted her in Zbrush and retopologized in Maya. For the hair I used Xgen.

For rendering I use V-Ray and finally, Nuke and After Effects for compositing.

Interior Design

For this bedroom scene I also used

Maya, Nuke, Photoshop and VRay.

My goal was to create an industrial yet cozy looking room.

Student Reel 2017

At the end of my studies, I created my first demo reel to show everything that I have learned. I was responsible for all steps of the pipeline, from the idea to the final images. During this process I have used the skills I was taught at

Pixl VISN Media Arts academy, while exploring new tools to improve my workflow.

Exterior 2016

This was one of the homework assignments I did during my time at Pixl VISN, the task was to model and

texture limited amount of assets and create an exterior scene from it. I used Maya, Photoshop, Mental Ray and Nuke.