Noemi Kramer Amimik 3D Model Ciri The Witcher fan art

In this personal project, I modelled Ciri from The Witcher game, combined with her look that she has

in the Netflix series.

I first sculpted her in Zbrush and later retopologized in Maya, then textured in Substance Painter and in the end

came back to Maya to render with Arnold.

Maps were baked in Marmoset Toolbag, and I used AccuRig to give her a simple rig in order to pose her for final renders.

Noemi Kramer Amimik 3D Model

This little interior scene was modelled in Maya, textured in Substance Painter and then 

I used Arnold to render in Maya. The mood I was aiming for was cute and cozy,

similar to The Sims games or Animal Crossing.

Noemi Kramer Amimik 3D Model Character





I modelled this based on a photo by Kin Coedel,

using Maya, Zbrush and Substance Painter.





This sculpt was made in reference to a painting by Stella Im Hultberg,

a traditional artist I admire.

I did the modelling part mostly in Zbrush, painted the textures in Mari and rendered with Arnold in Maya.

A character that is based on illustrations by WLOP .

I sculpted her in Zbrush and retopologized in Maya. For the hair I used Xgen,

and I rendered in V-Ray.

For this bedroom scene I also used

Maya, Nuke, Photoshop and VRay.

My goal was to create an industrial yet cozy looking room.

Student Reel (2017)

At the end of my studies, I created my first demo reel to show everything that I have learned. I was responsible for all steps of the pipeline, from the idea to the final images. During this process I have used the skills I was taught at

Pixl VISN Media Arts academy, while exploring new tools to improve my workflow.