In my most recent personal project, I modelled Ciri from The Witcher game, combined with her look that she has
in the Netflix series.
I first sculpted her in Zbrush and later retopologized in Maya, then textured in Substance Painter and in the end
came back to Maya to render with Arnold.
Maps were baked in Marmoset Toolbag, and I used AccuRig to give her a simple rig in order to pose her for final renders.
This was made in reference to a painting by Stella Im Hultberg, a traditional artist I admire and look up to.
I did the modelling part mostly in Zbrush, painted the textures in Mari and rendered with Arnold in Maya.
A character that is based on illustrations by WLOP .
I sculpted her in Zbrush and retopologized in Maya. For the hair I used Xgen.
For rendering I use V-Ray and finally, Nuke and After Effects for compositing.
For this bedroom scene I also used
Maya, Nuke, Photoshop and VRay.
My goal was to create an industrial yet cozy looking room.
At the end of my studies, I created my first demo reel to show everything that I have learned. I was responsible for all steps of the pipeline, from the idea to the final images. During this process I have used the skills I was taught at
Pixl VISN Media Arts academy, while exploring new tools to improve my workflow.
This was one of the homework assignments I did during my time at Pixl VISN, the task was to model and
texture a limited amount of assets and create an exterior scene from it. I used Maya, Photoshop, Mental Ray and Nuke.