A character that is based on illustrations by WLOP .
I sculpted her in Zbrush and retypologized in Maya. For the hair I used Xgen.
For rendering I use V-Ray and finally, Nuke and After Effects for compositing.
For this bedroom scene I also used
Maya, Nuke, Photoshop and VRay.
My goal was to create an industrial yet cozy looking room.
At the end of my studies, I created my first demo reel to show everything that I have learned. I was responsible for all steps of the pipeline, from the idea to the final images. During this process I have used the skills I was taught at Pixl VISN Media Arts academy, while continuously finding new tools to optimize my workflow.